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Join Date: Oct 2012
Posts: 13
# 745
05-29-2013, 08:18 PM
Note: This post is for post-LOR escort pilots who don't know what they're doing with power levels

The DDIS Method

Due to the new changes (power levels begin at 15, warp cores, etc) theres been a myriad of new things into the game since LOR, especially EPtX. In the words of DDIS, "I think the EPtE changes are bigger than LOR!" The game has changed quite a bit. No more weapons overcapping, hard cap of 125. Ouch for escorts.

How does the DDIS Method work? Well, it goes off on one of escorts basic rules, 50 engine power. Before LOR this was 100/25/50/25 for most players. The base guideline for that being more speed -> more bonus defense, more manueverability. The DDIS method throws a wrench into the standard power levels and goes off EPtE changes. EPtE is now more potent and does better, doubling or tripling your speed, upgrading turn rate, for 30 seconds now. In the DDIS method, one can go with 15 engine power. Using either two EPtE, or EPtE + EPtX + 3 damage control Doffs, you can have full uptime of EPtE and its like the power levels dont matter anymore. Engine power wont matter when youre going permanently at 80 impulse.

Warp cores help a bunch too. I use a hyper injection core (+engines) with [sep] (+engines) and [S+E] (7.5% shield power to engines.) I run 90/80/15/15 and can even get 125/110/60/110 most of the time - on an escort too.

You might also want to use a combat impulse engine on your escort as you just wont get the boost from a hyper impulse. KHG combat engine might be a good idea.

The power you get from toning everything down is quite large. I use the 4 presets:
90-15-15-80 (offensive aux) more aux is useful because it boost all my sci captain abilities, different for tac/eng
90-80-15-15 (offensive shields) cruiscort with high shields, better for shield tank
90-15-80-15 (offensive classic) you can actually put in extra engine power if you want
95-35-35-35 (offensive balance) all the stats balanced, good for everything

Last edited by akalexior; 12-06-2013 at 05:00 PM.