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Republic Veteran
Join Date: Jun 2012
Posts: 799
# 4
05-30-2013, 12:39 PM
Quote:
Originally Posted by colonelchenchuan View Post
Should I be concerned. Should I change some settings?
I haven't been able to tell if it actually has any relevance on the game. It's been an long standing issue however. I get it too.

Quote:
// Defines: SSAO SSAO_PREPASS SM30 VFETCH DEPTH_TEXTURE D3D11 USE_OLD_REFLECTION NO_AMBIENT_FALLOFF NVIDIA NOGRAD SSAO_PREPASS_ENABLED
//#define DEFERRED_SHADOW
// Force SM2.0 flag. This allows GraphicsLib to override the shader
// model actually being compiled for, for measuring lower end shaders.
//fdef FORCE_SM20
//ndef SM2B
//ndef SM30
//ndef D3D11
//efine SM20
//ndif
//fdef SM20
//fdef SM2B
//ror in defines, can't be SM2B and SM20'
//lifdef SM30
//ror in defines, can't be SM30 and SM20'
//ndif
There's a file in Star Trek Online\Star Trek Online\Live\localdata called failed_shader_0.txt