Pixel Shader Compilation Warning
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Join Date: Jun 2012
05-30-2013, 12:39 PM
Originally Posted by
Should I be concerned. Should I change some settings?
I haven't been able to tell if it actually has any relevance on the game. It's been an long standing issue however. I get it too.
// Defines: SSAO SSAO_PREPASS SM30 VFETCH DEPTH_TEXTURE D3D11 USE_OLD_REFLECTION NO_AMBIENT_FALLOFF NVIDIA NOGRAD SSAO_PREPASS_ENABLED
// Force SM2.0 flag. This allows GraphicsLib to override the shader
// model actually being compiled for, for measuring lower end shaders.
//ror in defines, can't be SM2B and SM20'
//ror in defines, can't be SM30 and SM20'
There's a file in Star Trek Online\Star Trek Online\Live\localdata called failed_shader_0.txt