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Starfleet Veteran
Join Date: Oct 2012
Posts: 253
# 18
05-30-2013, 01:07 PM
Originally Posted by vulcanmonk View Post
Thanks for the feedback!

I really like the Chimera; yes it can be a bit squishy as one poster wrote, and it doesn't have the power of the Andorian Kumari, but overall I like the package it offers, respectable firepower, and well rounded defensive abilities.

So based on comments and some experimentation I decided to make this a full cannon build, the reason being, 1) it seems to allows maximum DPS benefit from consoles and 2) this new build will be a bit 'tank-ier' with a new BOFF layout. This is what I'm using now...

Fore Weapons
Fleet Advanced Dual Heavy Phaser Cannon MkXII (Dmg)x3 (acc) (4)

Aft Weapons
Fleet Advanced Phaser Turret MkXII (Dmg)x3 (acc) (3)

Deflector MACO Adapted Mk XII
Impulse MACO Adapted Mk XII
Shields MACO Adapted Mk XII

Engineering Consoles
Neutronium Alloy Mk XII (Very Rare) (2)
Universal Dynamic Tactical
Science Consoles
Field Generator MK XII (very Rare) (2)
Tactical Consoles
Phaser Relay Mk XII (Very Rare) (4)

Lt Cmd Uni(sci) -
Hazard Emitters I
Hazard EMitters II
Science Team III

Ensign Uni (sci) -

Polarize Hull I

Cmd (tac) -
Tactical Team I
Attack Pattern Beta I
Cannon Rapid Fire II
Cannon Rapid Fire III

Lt (eng) -
Emergency Power to Weapons I
Emergency Power to weapons II

Lt (sci) -
Transfer Shield Strength I
Transfer Shield Strength II

Developmental Lab Scientist (2)
Conn Officer (2)
Spare warfare specialist for STFs

Planned updates. Waiting on our fleet weapons with acc x2. Also need to open more boxes to get the energy weapons officers who lower recharges on cannon abilities. Anybody using those Energy Weapons DOFFS?
Very nice build! I went assimilated module instead of one of those Neutronium's, and Fleet Science console instead of a second field generator

Might be a stupid question, but I thought field generators didn't stack?