Whats The Point In A Cloak Now
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Join Date: Jun 2012
06-02-2013, 08:30 PM
Originally Posted by
You see the problem is though, once epta gets fixed well be right back at "even using all the see things powers I can see the cloak until they're less then 3km away" way it was before the romulans came out.
I could really care less at this point because I fly a nebula that uses both consoles, heat seeking toros (which is own can of worms) and charged partial burst for my main anti cloak duties.
Yes I use epta, but unless I can decloak them the rest of the can't see them (unless they have epta themselves)
Sure, I can shoot them while seeing them but if its regular cloak it just decloaks them and puts their shields up. If its battle cloak it won't, but then if they're just gonna sit there after I spotted them that's their fault.
Introducing so many new cloaking ships for the fed side was a mistake.
As I said, epta may be working wrong now, but te way it used to work (only adding 1%) was way too little a boost considering how easy it is now for ships to get "perfect" cloaks.
I think the magnitude should be tweaked a bit still, though... down to 10 km assuming no ranks in Sensors or Stealth on the respective side and similar Aux levels, for a Klingon cloak.
On the one hand, EPtA currently fully counters cloaking, particularly since it can be run continuously. On the other hand, it also effectively locks out EPtW, which got a serious buff due to applying its damage bonus for its full duration. (EPtS still grants a major shield resistance buff, so I wouldn't recommend using an EPtW/A combo over an EPtS/A one.) So, Cruisers and Eng-heavy Science Vessels (which have the space for EPtA as well as abilities to get more utility off of it than just stealth sight) will counter cloaked vessels for now, while Escorts will have to decide whether they want to counter cloaked vessels or keep the EPtS resistance buff up.
And at the end of the day... I think I'm OK with that. It makes Battle Cloak a tactical choice with serious consequences, not just three seconds of extreme vulnerability followed by an indefinite amount of near invulnerability and five to ten seconds (or so) of a fairly major damage buff. If there's a paranoid Cruiser or Science Vessel flying around scanning for cloaked ships, good for them, it gives them something useful to do while also improving their Sci powers and Aux-based heals by virtue of the EPtA power bonus, but forces them to trade off against EPtW or EPtS. Aux2Batt cruisers break this idea, though, but I think that's more of an issue with the power of the Technician doff than it is with EPtA.
Please stop exponential holding/reputation costs!