Whats The Point In A Cloak Now
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Join Date: Jul 2012
06-02-2013, 11:31 PM
Originally Posted by
I think the magnitude should be tweaked a bit still, though... down to 10 km assuming no ranks in Sensors or Stealth on the respective side and similar Aux levels, for a Klingon cloak.
And at the end of the day... I think I'm OK with that. It makes Battle Cloak a tactical choice with serious consequences, not just three seconds of extreme vulnerability followed by an indefinite amount of near invulnerability and five to ten seconds (or so) of a fairly major damage buff. If there's a paranoid Cruiser or Science Vessel flying around scanning for cloaked ships, good for them, it gives them something useful to do while also improving their Sci powers and Aux-based heals by virtue of the EPtA power bonus, but forces them to trade off against EPtW or EPtS. Aux2Batt cruisers break this idea, though, but I think that's more of an issue with the power of the Technician doff than it is with EPtA.
* Being able to see ships @ 10km should require specing. It's like any other specialty in the game. You may be able to do it okay but if you don't commit and spec it will only be 'Meh.'
* Issue is being able to see cloaked ships 30km away.
* The game has changed focus to sci-tact teams. For a number of reason... Sensor Scan having multiple uses. Healing getting out of hand. The new romulan consoles are sick and just stupid. But w/e sells I guess.
To end, I don't really give two ****s what people do. It's clear PVP doesn't matter to PWE likewise Cryptic so. I'm just going to have fun until the game goes only PVE.
As far as EPTA tards go... Taunt ... Provoke ... Kiss
-X-/Pandas - Pheo