Importance of turn rate...
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Join Date: Aug 2012
06-09-2013, 06:49 AM
Originally Posted by
I find the turn rate only a problem if you have trouble keeping shields up on a side or want to use your torpedoes. Which isn't a problem for some of the zippier ships used by Tac and Sci. But a slug like the Galaxy... ugh.
IIRC cruisers are supposed to hull tank and not shield tank. But hulls don't last long once the shields go so that isn't much of a role. Maybe they can do what they're supposed to with an increased hull HP.
Except that a APA3, APO3, THY3 mk XII quantum with one [crtd] mod can easily do over 120k in a crit on bare hull, which makes hull tanking a joke. You would need drastically increased hull hp to make hull tanking possible, and then you would have ships that energy weapons would NEVER be able to kill.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder.
<--- DR proved me wrong!