Synergy - Roles and Classes
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Join Date: Jun 2012
06-25-2013, 09:45 AM
Biggest problem of roles in sto is there is only a hull bar. If there were ways to defeat the enemy without killing it such as permanently taking systems off line or computer corruption then it would be better.
What I mean by this is: every target subsystem does ticks to the subsystem overload bar. If it reaches 100% then the ship powers down and has to withdrawl. Likewise jams, virals, etc corrupt the computer core and forces a withdrawl. This would likely only apply in pvp, would need counters of course, an the tcomputer/subsystem bar would constantly drain to 0 based on aux power (like shields/shield power).
Bottom line this is not a push button and win scenario, but permits attacks less physical in nature. Would contribute to more diversity in builds too.