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Empire Veteran
Join Date: Jun 2012
Posts: 959
# 13
06-26-2013, 12:44 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
niches as in build possibilities really. like a all cannon escort, or a heal cruiser, or a shield striping sci ship. start with the all the builds, and tweek everything until they all work within the system in 1 way or the other.

with all the power creep, the fundamentals need quite a bit of rework, otherwise some ship niches with continue to get more marginalized and more worthless
Fair enough, but I suspect you are right to suggest the fundamentals need work before a variety of builds/classes are viable again.

Quote:
Originally Posted by ursusmorologus View Post
First thing that can and should be done is impose hard caps on everything. Maximum shield modifier, maximum crth percentage, maximum knockdown percentage, etc. Then people can max their caps with a mix of skill, items, reputation, or whatever, but everybody will be at the same cap.
Once that is done it will be easy(ier) to find the outlier crap
I've said this for a long time... there is far too much that can be pushed to extremes, which makes it impossible to balance stuff. But if you know that the maximum damage buff is X%, you can start designing around that.

Look at GW2 - there are a fixed number of buffs/debuffs, with defined stacking limits. But many ways to get to those limits.
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