The new PVP help and ship build thread
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Join Date: Dec 2012
06-28-2013, 10:11 AM
Please help me in my aventine build : i think mine is ok but i could use pvp experts help ...
here it goes:
FORE : 3x phaser dual heavy cannons mk xi [acc]x3
AFT : 3x phaser turrets mk xi [acc]x3
Note: i use 6 weapons instead of the optimal 5 because i have plasmonic leech on... youll see that later
DEFLECTOR : borg mk xii
ENGINE : borg mk xii
SHIELD : elite fleet covariant mk xii [resA & resB]
WARP CORE : aux cap / W->A / eps or batteries / shield capacitor ----- mk xi vry rare
HANGAR : elite SRU's
TAC : 4x phaser relay mk xii rare
ENG : 2x neutronium fleet mk xi [turn]
SCI : plasmonic leech / quantum focus phaser / subspace jumper / field gen mk xi rare
BO STATIONS :
TAC : tt1 / crf 1
ENG : epts1 / rsp1 / ab1
epte1 / a2b
SCI : tb1 / tss 2 / he 3 / fbp3 (or repulsors3) ------- note im tac
in the other thread someone said " 2 a2b or none" can someone explain me why ? a2b tech doff also reduce a2b own cd, making 28 secs in it (20 shared) ... by 8 seconds i should use another a2b ? i dont think so.
1 x tt recharge
1 x crf recharge
3 x tech doffs (a2b all skills recharge)
i think just using 1 tt doff and 1 crf doff is enough to always - or almost always to reach its shared cooldown... with a2b and tac initiative... i think its enough, considering i can make a a2b build with aceton beam.
why ppl dont like aceton beam ? its so op -_- ok its cleared by he but its the same deal as tractor beam, just activate it in the right time...
"Achiever Killers often look to 1v1 duels for proof of their superior play and are frustrated by "rock paper scissor" game mechanics."
That's me !