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Join Date: May 2013
Posts: 17
# 7
06-28-2013, 11:36 AM
Originally Posted by voicesdark View Post
The problem with older maps is they weren't designed with flying players as a consideration and there are a lot of gaps in the invisible walls that players tend to find from time to time. Vulcan for example has several areas were either the invisible walls or the terrain allows players to access sections unintentionally or where there are wholes in the terrain itself.

The simplest solution would be to just restrict floaters to only maps that are specifically designed for their use.
Which is why I suggested STFs or PvP maps, maps that can easily be added without altering the storyline.