Dev Blog: Episode Development
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Join Date: Jun 2012
06-28-2013, 12:24 PM
That was a very interesting read. Thank you for sharing some of the work and processes that go in to making content for Star Trek Online. The Whitebox really caught my attention and reminded me a little of the Temporal mission featuring the Enterprise C. Is it possible to have some sort of maze for a map on a much larger scale? It could be something made of ice for Q's Winter Wonderland as one example. To keep it fun, have the main map and mini maps blocked through some sort of jamming to keep players from finding their way through easily. The Maintenance Tunnels from the Temporal mission are a good example of what could be added to make some of the dead ends interesting with accolades and possibly even mini prizes to collect to cash in on exit.
Thank you for the very insightful read.
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