New "Ambush" Security Officer
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Join Date: Jun 2012
07-01-2013, 09:23 AM
Originally Posted by
One big difference between attack pattern alpha and ambush is that ambush has a 13 second cooldown under tactical initiative (1 minute without it). Which means unlike APA, this ability can be reused over and over and over in a very short period of time. A more accurate example would be a Beam Overload III with +300% more damage, ignores shields, and is dealt as a DoT over 9 seconds. In addition, all attacks dealt during the beam overload fire cycle also get the same treatment, DoT dealt over 9 seconds while ignoring shields.
I wasn't sure what was the better analogy, I had thought maybe BO but wasn't sure if a pure damage boost was better. Thanks for clarifying.
I understood what you meant, but just to clarify for anyone reading:
BO III = +850% damage to your next beam attack
BO III + Hypothetical doff = +3,400% damage to your next beam attack - over 9s, and completely bypassing shields going direct to hull.
1) Know your role Jabroni! (Premade Career Guide)
2) Consoles gone wild: The Real Problem
3) Starship Stealth: One of the worst skills available.