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Join Date: Jun 2012
Posts: 1,960
# 45
07-01-2013, 06:35 PM
Originally Posted by adjudicatorhawk View Post
Hey all,

A couple things - looks like there's definitely a weird edge case with this Doff and Plasma Grenade - Something about the way it's calculating damage or attaching stacks of damage is off. I'm looking into this. Also, in all cases, the DoT is double-dipping off of damage buffs, which I will also fix - since its damage is based off of the (post-multiplication) damage of your initial attack, there's no justification for the DoT to then get multiplied by your bonuses as well.

Finally, there's the question of how to counter it when it's used on you. Since it's physical damage, I'm going to tag it so that Biofilter Sweep removes the DoT, but I'm also considering allowing the DoT to be removed by an amount of healing received somewhere between one and two health bars. This gives the doff some counterplay in PvP, allowing the target to react to the ability being used on them.
Thanks for looking into this. Is there any chance we could see a nerf in the extra damage dealt? +300% shield penetrating damage is a bit extreme even with counters. Perhaps +25% more damage per duty officer rather than +100%. The shield ignore is particularly harmful to engineers, as they rely on shield tanking to survive. Adding a cleanser to shield recharge, quick fix, and equipment diagnostics should help them out significantly.