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Career Officer
Join Date: Jun 2012
Posts: 4,050
# 4
07-09-2013, 06:19 AM
Quote:
Originally Posted by ccmurphy View Post
that doesn't mean that the it can't be changed in the future. i know this wont happen overnight.
It's good to see you have a realistic outlook on the matter.

The big question that keeps coming up in my head is whether this system would work on an existing ship design, like the Nebula this is based on, or whether we'd need a new kind of ship that is basically "blank".

Assuming the latter, it would work a bit like the following.

A "blank" vessel starts out with the usual stuff like shield and engine slots etc. plus:

6 console slots (2 for each category)
6 weapons slots (3 fore, 3 aft)

and a module slot

The ship also has a rather low hull, shield mod and turnrate and no power bonus.

depending on the module, the ship gains
a typical science/escort/cruiser power bonus
turnrate
hull (by via "strucutral integrity")
shield mod
and either "Sensor analysis" or one or two weapons slots
The BO layout depends on the module.

The other big issue is whether it's more work for Cryptic to for example build 3 ships with 3 modules that work on all three ships without totally killing what little balance we have...or 9 new individual ships.

Last edited by misterde3; 07-09-2013 at 06:22 AM.