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Join Date: Jul 2012
Posts: 457
# 13
07-10-2013, 08:28 AM
Originally Posted by voxlagind View Post
Reputation passives, activated abilities, and equipment are all necessary for high-end gameplay. Leveling those reputations costs players nothing but time (as the only limiting factor is marks). But that time is not only gated by the number of daily runs needed to get the marks (unless you happen to be able to play specifically during the bonus mark event every day), but also by a 20 hour forced wait between projects as well.

As such, completing all three reputations to full on one character can be rewarding. However, once finished, being faced with the daunting task of doing it again on another character is a complete deterrent.

The release of the new Romulan Scimitar Dreadnaught pack made me realize this recently. I like the ship. I want the ship. I'm willing to purchase and pay 5000 zen for the ship, as well as the hundreds of thousands of dilithium needed to outfit it.... But I'm not willing to spend 4 hours each day grinding for the next 2-3 months to get the reputation needed to equip the ship.

The part I don't understand is... Cryptic should want to make money. We want Cryptic to make money as well, so the game can stay alive and active as long as possible. Cryptic makes their money off of Zen and Dilithium, neither of which is needed UNTIL AFTER the reputation system is completed (as space equipment costs a lot of dilithium, but nothing while leveling the reputation requires any).

So here I sit, as do many others.... with a Klingon... with a Romulan... with other Federation characters... with a wishlist of things to purchase using dilithium and Zen, with the only thing standing in my way of purchasing them in the form of a huge time sink.

I did it with one character. I won't do it again. And I can't help but wonder why an account-based reputation system isn't in place yet. Each player will still need to run STF's and other PvE activities to get the marks to purchase the items they need, and plenty of times.

There's money that people want to spend... money for Cryptic to make... if they'd just let us do it without all the frustration. Doing reputation once is enough.

never ever agreed with people who rant on this forum until now. ^ that is probably the closest we will come to someone "nailing it".

Im not so much bothered about grinding as i am about the time restriction, as you progress through the reputation the exp needed gets larger including resources and other things (which are a pain in the arse as well but yeah) but Honestly I think they should reduce the time between projects the further you go up through the reputation because i literally found myself the other day sitting at my desktop checking my reputation projects and when they finished I didnt even bother to start more of them up...simply because it was WAY to time consuming. I realise they dont want us to rush through it and finish what they've added but if anything the time limit is destroying replay value... at least for me and a few others...

there are also a lot of people who want to play end game content but have a life outside the game so they dont have time to grind which is also a the accessibility to end game equipment is... well problematic time wise.

but yeah all this will probably fall on deaf ears as always.