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Join Date: Aug 2012
07-11-2013, 10:21 AM
Originally Posted by
When I'm talking about diminishing returns, I'm formulating my opinion in accordance to this
. I've been consulting it for months now and I've yet to notice anything that would indicate it has erroneous information. Many of the skill points invested past 6 have very small effects in ship performance, some with very miniscule bonuses that could ultimately prove insignificant in gaming. For instance, let's take a look at the energy weapons skill and how it affects beam dmg; 6 points at 291 dmg vs 9 points at 299 dmg. Is that a 3% boost? It reminds me of the omega amplifier (t4 omega passive), everyone knows how embarrassingly laughable it is in game.
But that's kind of the point of what my post was saying. I think most folks have that bookmarked.
Look at the numbers up there under the numbers you mentioned.
6 is 84.
9 is 99.
There is DR going from 6 to 9, because each of those only provides +5. 1-3 provides +18, 4-6 provides +10, and 7-9 provides +5.
So you look at Energy Weapons Training...each "pt" provides 0.5 damage in the example given there.
2 skill levels is 36 pts... base is 249, 2 is 267 (+18 dmg, 0.5 x 36).
8 skill levels is 94 pts... base is 249, 8 is 296 (+47 dmg, 0.5 x 94).
That 0.5 per pt remains the same. If you had 150 pts in EWT, with the base damage of 249 - your damage would be 324 (0.5 x 150, +75 dmg).
The DR arises because you go from getting +18 per level to +10 per level to 10 +5 per level...but the value for each point given is the same.
Willard the Rat & Crew
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