Thread: Nukara passives View Single Post
Captain
Join Date: Aug 2012
Posts: 14,451
# 28
07-11-2013, 11:37 AM
Quote:
 Originally Posted by shookyang But the new AMP warp cores make it beneficial for you to have all of your power levels at above 75. 13.2% can almost be considered having an additional tactical console (albeit a low level, low rarity one).
Has anybody run an AMP core to see where the boost comes into play? Is it working like a Tac console or is it working like a Tac ability? I've never delved into Torp/Mine math, but for Directed Energy there's going to be a difference there depending on how it is done.

Say we had Random Energy Beam Array Mk XII...running at 125 Weapon Power, 99 Weapon Training, 99 Energy Weapon Training...standard stuff - no special gearing, no passives, etc, etc, etc. (The following was made possible by information/calculations/formulas provided by bareel.)

Base
Base = 100
+ (100 * (0.999 * 0.5)) = 149.95 (Weapon Training)
+ (100 * (0.999 * 0.5)) = 199.9 (Energy Weapons)
+ (100 * 1.2) = 319.9 (Mark XII)
+ (100 * (4 * 0.025)) = 329.9 (Very Rare)
* (1 + ((125-50) * 0.02))) = 824.75 (Weapon Power)

IF@Console
Base = 100
+ (100 * (0.999 * 0.5)) = 149.95 (Weapon Training)
+ (100 * (0.999 * 0.5)) = 199.9 (Energy Weapons)
+ (100 * 1.2) = 319.9 (Mark XII)
+ (100 * (4 * 0.025)) = 329.9 (Very Rare)
+ (100 * 0.132) = 343.1 (AMP)
* (1 + ((125-50) * 0.02))) = 857.75 (Weapon Power)

IF@Ability
Base = 100
+ (100 * (0.999 * 0.5)) = 149.95 (Weapon Training)
+ (100 * (0.999 * 0.5)) = 199.9 (Energy Weapons)
+ (100 * 1.2) = 319.9 (Mark XII)
+ (100 * (4 * 0.025)) = 329.9 (Very Rare)
* (1 + ((125-50) * 0.02))) = 824.75 (Weapon Power)
+ (824.75 * 0.132) = 933.617 (AMP)

Base: 824.75
@Console: 857.75 (+33 dmg or +4% dmg)
@Ability: 933.617 (+108.867 dmg or +13.2% dmg)

Of course, that's without any other abilities/consoles/etc/etc/etc being accounted for in that determination...

...was just curious if anybody knew how it was going to work.