XP points - not very Starfleet?
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Join Date: Jun 2013
07-11-2013, 02:42 PM
One simple example?
You are living in a culture where one of the best selling games of all time was about shooting cops and murdering prostitutes. Yes the society of game players we live in think this is a good time. So the idealistic future Gene Rodenberry imagined in a game for today simply would not sell.
It would be great to have missions culturally based around events of today that had solutions where not a shot had to be fired. (But where is the fun in that) War is a popular and easy way to engage your players to take side and nothing is easier to program than a fire button.
However there is one bright hope in this game that I have not seen in any other. It is the Foundry.
In there real Star Trek Fans, not the "lets make money off the Star Trek name" Developers can crate any mission they can dream up. Some I have played are very intelligent and much more along the lines of Rodenberry?s vision. Even engaging in moral choices where there is no good answer.
There is a YouTube channel that has really good suggestions for building games that are more about thinking and killing.
I would suggest anyone that feels as the OP does to watch those videos then see what you can do with the Foundry.
As real Star Trek Fan we have a chance here to change the ideas of this game from the inside.