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Lt. Commander
Join Date: Sep 2012
Posts: 192
# 1 Fleet Miranda (Light Cruiser)
07-12-2013, 12:41 AM
Okay, so anyways, I doubt I'm the first to propose this, but I genuinely have always liked the design of the Miranda Class starship. I also think it's a bit of a shame we don't have something more reflective of the current times with it in terms of capability. So, here's a proposed idea for a Fleet Variant. This is completely off of the top of my head btw so forgive any numbers please if they seem a little 'out there'. Also, if anyone has any 'better' (Read: More in line with existing ships) versions for this idea, feel free to post it, I welcome the ideas on this.

Fleet Light Cruiser Retrofit:

Hull; 35000
Crew; 200
Shield mod; 1.1
Fore Weapon Slots; 4
Aft Weapon Slots; 3
Device Slots; 3
Base Turn; 15
Inertia Rating: 50
Impulse Mod; 0.60
Bridge Officer Slots; Cmdr Tactical, Lt. Tactical, Lt. Cmdr Engineering, Ensign Engineering, Lt. Science, Ensign Universal.
Consoles: 4 Tactical, 3 Engineering, 3 Science.
+10 Weapons Power, +5 to all other power levels.
Can Load Dual/Dual Heavy Cannons.

Basically in a nutshell, the Light Cruiser was pretty much made to be a 'blend' of Science Vessel, Escort, and Cruiser just without the heightened power levels and extensive crew/hull of higher tier cruisers, and without the inbuilt Science Vessel effects, but allowing the normally 'escort only' ability to load both dual and dual heavy cannons. The 'Fleet Light Cruiser' reflects this in that it's really a 'master of none' type build which is shown by it having the hull ratings and turn rate of some of the 'heavier' Escorts almost, and while it is a little more oriented towards Tactical it's more 'balanced' and can effectively fulfill any role based on the player's preference. In essence the ship is designed to be a 'blend' of Escort and Cruiser while having not inconsiderable science abilities. Anyways, that's my idea, it's really just something I came up with while bull****ting around in my old Starter Miranda Class in some Deep Space Encounters. Tell me what you guys think and any feedback or 'tweaks' to this idea is more than welcome. Hopefully someone on the Dev. Team get's wind of this and we might just see it happen. As for costs, say it would take a T-1 shipyard or poss. T-2, 4 FSM's as always and say something like 15-20k Fleet Credit, in other words, pretty much what other 'fleet ships' cost.