Thread: DHC in PvP
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Rihannsu
Join Date: Jun 2012
Posts: 1,702
# 73
07-13-2013, 05:35 AM
Beams vs cannons has a few mutually depending problems imv.

1) energy drain mechanics,
these have moved so far away from the initial design that we lost a whole cpt class in space. Warpcores and marion only made matters worse.

2) Shield vs hull tanking.
Shields resists are through the roof in PvP, and since not a single NPC is actually rebalancing thier shields and all the big optional targets (gates, transistors, etc) are unshielded. Doing more damage to hull(whether shields are up or not) is being rewarded multiple times over. Hull goes pop makes a kill or advances the mission, shields go down is unseen in pvp for a long time, and irrelevant in most PvE missions.

3) Lack of rewarding diversity in NPC encounters
It would be easy to design NPCs or mission objectives that play to the strenghts of cuisers, healers and beamboats (mostly the same thing, i know but, not necessarily so). However, such content doesn exist. There is no mission that benefits from F@W spam cleaning, and there are no NPCs who are defeated more quickly by beam boat boradsides. As for PvP when is the last time you've seen a shield facing going down from single beam barrage (aka not tripple stacked DBB BOs?)

4) Weapon types BO powers
all of the above leads to cannons outperforming beams in 90 percent of cases. If you fly beams its usually that you fly a ship (wells) that can't equip DHC, you've given up on the idea that your weapons are there for the damage (sci ship target subsystems) or IP reasons. Single cannons can be your friend if you have enough tac slots. While Duals are useless and poorly designed for as long as i can recall playing STO.

5) lets not forget that cannons with CRF proc more often then beams. Another advantage on top pf the above.

6) inflated parser data leads people to confuse effective dmg with overall DPS. "I did 16k dmg in infected in a Vesta all has to be fine!"


Nerfing DHC is not the way to go. Buff singles and especially duals (give them a bigger angle?), and make the advantage of beams vs. shields count by tweaking NPCs, STF objectives, and the various forms of shield tanking in PvP. Tac team made broadsiding pretty poor, the fact that most carrier pets like danoobs, are laughing off broadsides long enough for them to cause their havoc doesn't help either.

my 2ec
Joined 06.10
PvP 2010-2011
PvP 2012-2013

Last edited by havam; 07-13-2013 at 05:41 AM.