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Join Date: Jan 2013
Posts: 252
Hey Devs,

If you made a tactically oriented federation carrier, do you know how much money you would make? A lot.

By this I mean:

Full carrier: 2 hangar slots
VERY low turn rate, very high inertia.
10 or more weapon slots, but anything over 8 has to be a turret, or something like that. Basically some mechanic to encourage turret use as a main weapon.
Tactical boff seating, at least 4 tactical console slots.

Basically, big, heavy, slow, can put out constant damage at all angles, but not huge spike like escorts.

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Pay no attention to the dates and titles under my name at the left! I am a Career Officer, Lifetime Sub since launch, was in the Beta. Having problems with my forum account.