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Join Date: Feb 2013
07-17-2013, 04:10 PM
I have a plan for some of those 'afk'er' and posted a while back:
I'm with the Op! I mean - I've been around for a while (I played for longer than I've been a memeber of these forums), and it's only been recently that people experience these 'afkers.' I'm definitely not one of them but I do on occasion make a mistake as everyone does... So I just had a thought... "Maybe" I had a thought...
IF PlayerX interacts with NPCx, then PlayerXTotalNPCx = +1, else -1
IF PlayerX attacks NPCx, then PlayerXNPCx = +1, else -1
IF PlayerXTotalNPCx is less than Z then Loot1PlayerX = 0, Else Loot1PlayerX=1
Maybe, just maybe - when loot drops the rate for people whom do not do anything, not even fire their weapon - should be a 'factor' in if they get any loot at all <VBG>
IF PlayerXTotalNPC99 is less than X then FinalLoot = 0
Maybe... Just maybe, when the end reward comes along, if you've either just run around in circles, not firing your weapon 'you' shouldn't get much if any loot!!
Basically I'm saying that if a player doesn't interact at all with the system/mission - then they don't get any loot at all!!! Now I'm thinking that if this does get implemented - then maybe those whom do interact should have a bit higher scale of loot since they did it with less people.