TRIBBLE Maintenance and Release Notes - July 23, 2013
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Join Date: Jun 2012
07-24-2013, 07:30 PM
Originally Posted by
Hangar Pets with multiple cooldown abilities would be subject to an enormous swing in overall effectiveness, if all of their cooldowns were modified this drastically in a single patch. We're taking it one ability at a time, and examining the feedback from both internal testing and players, as well as performing some of our own parsing, before considering the alteration of additional cooldowns.
In other words - baby steps. If these pets end up needing additional tuning, after this round of cooldown reductions, then we'll look into it.
As for specific questions of "why X cooldown instead of Y cooldown?" - the ones that were chosen to be reduced in this patch are the ones we feel these pets can benefit the most greatly from, given their current AI configurations, equipment and survivability.
While I appreciate the attention being paid to space pets (thank you very much, Aquarius-class U.S.S. Exploder!), when will you guys put some attention on ground pets? Hortas have been pretty badly bugged since LoR - I've had several instances where they just disappear 15 seconds into the fight (literally) surrounded by targets, among other things. I've got a theory or two as to what might be happening mechanics-wise, but as of now their effectiveness is almost entirely gutted.
Last edited by red01999; 07-24-2013 at