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Lt. Commander
Join Date: Sep 2012
Posts: 212
# 4
08-07-2013, 03:03 AM
Luckily hangar cooldown time changes dynamically with aux levels instead of being based on what the power was when you used them, so it's not like you're screwed if you hit them with 1 aux. EPS consoles can make your aux power return after A2B wears off much faster as well.



Personally I don't think this ship needs an A2B set. It can double up everything it needs to run already. A2B turned a select few ships into star gods and suddenly everyone wants to shove the set onto every ship that can take it.


Consider this boff layout:
http://skillplanner.stoacademy.com/?...isedpienards_0


It does pretty much the same thing with just one or two ancillary toys missing. All you lose is APO, lvl 3 torp ability (should just beam boat this anyway), and global cooldown RSP. In return, you have stronger shields because you can use EP2S 2 instead of 1, more damage because you can use EP2W instead of A because you aren't constantly trying to salvage your aux power for the hangars, you can use Aux2SIF for reliable healing that doesn't even need CD reduction instead of a panic button RSP, you can use conn officers with 1 TT if you really still want a torp power, and you've just made a significantly cheaper, easier to use ship. You can also use APO1+3 if you want to take it into PvP, or just want to do less damage in PVE for some reason.



A2B is great for the Chimera, though. In fact it's one of the only saving graces for that poor maligned vet ship.

Last edited by mscowboy; 08-07-2013 at 03:06 AM.