Thread: Regarding Stealth Detection View Single Post
Lt. Commander
Join Date: Jul 2012
Posts: 201
# 3
08-12-2013, 09:08 PM
Quote:
 Originally Posted by stardestroyer001 How can one calculate the amount of stealth detection needed to overcome most cloaked ships' Stealth ratings and allow the player to see the cloaked ship?
Borticus (a dev) was kind enough to post an explanation of the math behind stealth here. The simple formula is:

(Perception - Stealth) / 50 = Viewable Distance [in km]

For example, to see a player with 5000 stealth at a distance of 1 km, you would need to have 5050 perception. Higher perception and/or lower stealth means you can see them farther away; higher stealth and/or lower perception means you have to get closer to see them (or can't see them at all).

Perception is derived from your Stealth Detection Rating (SDR, also known as Stealth Sight) as follows:

Perception = 5000 + SDR / 2

Every ship starts out with 5000 base perception. Every two points of SDR increases perception by 1.

Quote:
 Originally Posted by stardestroyer001 What can a player do to increase their stealth rating? (spec, consoles, boffs, etc)
The easiest way to increase stealth rating is to increase your aux power. As Bort noted here, each unit of power in aux is +1 to your stealth rating. (e.g. 50 aux power = +50 stealth).

Another way to increase stealth rating is to spec into the Starship Stealth skill. This table (admittedly a bit old) implies that 100 points in the Starship Stealth skill is equal to +50 stealth rating. [9 ranks in Starship Stealth skill = 99 points in Starship Stealth skill]

There are other ways to improve your stealth rating such as Rom boffs, unfortunately I'm not as familiar with those. Someone else might be able to give you an answer regarding them.

As an aside, you can also try to decrease the perception of your enemies; AMS and Theta Radiation are examples of consoles that do this.

Quote:
 Originally Posted by stardestroyer001 What can a player do to increase their Stealth Detection?
The easiest way to improve your SDR is to improve your aux power. Most ships receive +10 SDR for each 25 aux power. (e.g. 100 aux = +40 SDR; again, numbers are thanks to Bort) Science ships receive 3x the bonus SDR; they get +30 SDR for each 25 aux power. (100 aux = +120 SDR)

Another way to improve your SDR is to spec into the Starship Sensors skill. Unfortunately, I don't have good numbers for this.

A great ability against cloakers is the Science captain's Sensor Scan ability. It diminishes the stealth rating of all enemies near your target, as well as improving your own perception. (It also applies a -resistance debuff on enemies, to boot!)

Finally, there are a few consoles you can use to improve your SDR. Anything boosting the Starship Sensors skill will, in turn, boost your SDR. For example, a fairly useful console is the Tachyon Detection Field console, which comes with the Nebula refit. It provides a passive bonus to Sensors, and when activated improves StealthSight and Sensors skill. The Nebula retrofit also comes with a good console that can improve the entire team's SDR, but that console is locked to the ship.

Quote:
 Originally Posted by stardestroyer001 Are there any sort of cheese associated with either stealth or stealth detection that can skew the answers to the above?
As far as I know, everything affecting stealth or perception follows the math above. That said, there are probably things that are too strong/too weak; others can probably give you a better idea of what those are.
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Last edited by renimalt; 08-12-2013 at 09:20 PM.