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Join Date: Jun 2012
Posts: 749
# 9
09-05-2013, 04:12 PM
Originally Posted by jheinig View Post
I found an issue that was causing the kinetic damage on GravWell 2 & 3 to not account properly for the player's Aux power. The system guys are going to update it and test it to make sure that this doesn't suddenly cause its damage output to go too high, but we will definitely fix it so that if you use GW3 with a high Aux rating, it will scale up and be better than GW1.
And the -Repel? Any way to fix the older dev's fudge-up?