Nerf To Everything But DHC and FAW
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Join Date: Jun 2012
09-10-2013, 12:08 PM
double and triple taps were an exploit to a loophole, period. did premade meta call for spike that strong? yes, but thats not the point. how many 5 second lock outs are there now on things? phasers, SS, elatchi weapons, placate lockouts, proc heal lockouts, its all necessary steps because without them a mechanic would run amok.
at first i thought applying a lockout to torp skills to was like kicking an old diabetic dog, but actually it removes an argument against a massive torp 'buff', that you could stack HY and spreads on someone, so if torpedoes were buffed a triple tap HY would be a guarantied kill no mater what.
now, they can remove the 75% base resistance shields have to knetic damage, which is over 80% most of the time actually, and if your energy res is caped, at about 90%. without that built in res, shields would resist knetic damage at the same level it resists energy damage, so in the 40 to 75 range. this game is
, when it feels like not running torps is a bad idea on everything, imo. id love for there to be a day when a 2 to 4 torps are worth the weapon slots they would take on a beam array cruiser.
Telis Latto Ruwon,