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Captain
Join Date: Aug 2012
Posts: 12,438
# 27
09-10-2013, 01:23 PM
Screw "proper" builds...

Ar'kif Tactical Warbird Retrofit w/ Reman Tac Captain (either Fed or KDF)

Traits - Infiltrator, Singularity Specialist, Crippling Fire, Accurate, Astrophysicist, Elusive, Helmsman/Inspirational Leader, Reman, Techie

Reputation
New Rom - Precision, Emergency Secondary Shielding, Quantum Singularity Manipulation
Omega - Omega Weapon Training, Superior Shield Repair
Nukara - Enhanced Shield Penetration, Auxiliary Power Configuration - Offense, Refracting Tetryon Cascade

TT1, BO2, CRF2, APO3
TT1, TS2
EPtS1, RSP1, DEM2
EPtE1
TB1, HE2

(5x Sub/Sup Op - getting Infiltrator from the Reman captain)

DOFFs - 2x DCE(EPtX), SE(DEM), 2x EWO(BO)

Deflector - Borg Mk XII
Engine - Borg Mk XII
Shields - Elite Fleet Resilient Mk XII [Cap]x2[ResA/B][Adapt]
Core - Elite Fleet Reinforced Mk XII [SingA][OLoad][WCap][AMP][SSS]

Weapons
Fore - Subspace Torp, Romulan DBB Mk XII [Acc]x2, Experimental Array, Plasma QHC
Aft - Nanite Turret Mk XII [Acc]x3, Kinetic Cutting Beam, Hyper-Plasma Torp

Consoles*
Tac - 3x Infusers Mk XII, Leech
Eng - Borg, 0Point, Tachyo, E-Neut Mk XII [+Turn]
Sci - Singularity Stabilizer, Focused Singularity Modulator

*10th slot on the Fleet version - Bioneural Infusion Circuits

Devices - RMC, SFM

Other - Nimbus Pirate Distress Call

Attack Run Components
APA3
APO3
TacFleet2
TacInit3
FoMM3
BO2
CRF2
TS2
DEM2
TB1
Refracting Tetryon Cascade
Energy Weapons - Singularity Overcharge
Singularity Jump/Warp Shadows/Plasma Shockwave/Quantum Absorption
Singularity Stabilizer
Annihilation Mode
Focused Singularity Beam
Plasma Hyperflux

There's going to be a specific order to using them, some will only be used if the engagement lasts longer than expected. The intended audience for the game won't be able to do it. It's a skillgap issue. Cryptic will nerf it accordingly...regardless of the viability of it.