Undo the slaver changes!!!
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Join Date: Jun 2012
09-10-2013, 03:47 PM
The drop rate atm is not the problem. The problem is the stats of these with say 6 slavers or interceptors 1 torpedo spread can completely wipe out the pets making anything you spent typeing about null and void if they can't stay alive and there is not much you can do with something so weak.
Also reminds me of the transphasic issue where most of the time your average damage to a ship with a photon or quantum will do more than a transphasic does cutting thru the shields. These pets need to have some kind of self heals. I would just express that you don't get a gazillion heals to heal each and every little fighter.
Edit: I find it odd that the real reason for the slavers being created was left out of that post.
Last edited by zeuxidemus001; 09-10-2013 at