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Join Date: Jul 2012
Posts: 2,351
# 15
09-11-2013, 01:24 PM
Originally Posted by ussultimatum View Post
The EPTS gaps were bad, because hard gaps followed by hard coverage continues the trend of spike damage being king and pressure/attrition damage being marginalized.

That has always been the thrust of the conversation of the handful that really have the best grasp of mechanics - many of suggested reducing the resistance that EPTS provides as a better solution than simply having on/off periods with huge swings in resistance levels.

Nowhere is this demonstrated better than TT. TT on vs. TT off.

If we really want to normalize the extremes then the ON/OFF yo-yo mechanics need to stop and resistances, healing and passive mitigation needs to come down.
If you want that the first place to look is shield regeneration rates being tied to shield power and how stupid they scale.

The second place to look is the complete lack of target shield resistance debuffs aside from a few corner cases, one of which was recently nerfed.

The third and true place to look is the extreme disparity between damage output, damage healed, compared to base health.

But then again if they wanted to get rid of yo-yo mechanics I would think it would have been done by now. Do the Devs consider them a true problem?