For adjudicatorhawk, a look at the big picture
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Join Date: Jun 2012
09-12-2013, 07:24 AM
Originally Posted by
I really didn't want this to become a thread discussing the differences between PvE and PvP superiority complexes.
The core theme I wanted players to discuss was game design: should design and balance be prioritized for high-skill play, or continue to follow the trend that caters only to the casual level?
Good point, and a good call trying to move the thread back to its original intent.
I think the truth is that it depends if you want your game to have depth and longevity, or if you want your game to cash in big, but fizzle out much faster due to shallow play and no room for real player skill growth.