For adjudicatorhawk, a look at the big picture
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Join Date: Jun 2012
09-12-2013, 07:31 AM
Originally Posted by
should design and balance be prioritized for high-skill play, or continue to follow the trend that caters only to the casual level?
sry, couldn't resist
(once upon a time, i heard someone whisper the word..... balance)
in the long run it should be high-skill-play.
the more casual the game gets, the more it will loose in the long run.
(adding p2w with uber-powers, rommies, bad ai, etc.)
the higher the quality is, the more it will gain (less qq, more players attracting, ...).
i absolutely believe that going for a non-sick balance is the way to keep this game alive for a long time.
the direction right now only feels like hole-digging
just my 2ct
Klink: House of Beautiful - J'Luc
Rom: Lag Industries - D'Waste
Fed-Sci: Lag Industries - IAM
Join Date Hoster: Dec 2011 - Join Date Symbiont: 1403 A.D. and not a dull moment
PvP improvements, since 2010 lol
50+ Fleet-, Lobi- and Lockboxships=unreclaimable trash
Last edited by wast33; 09-12-2013 at