For adjudicatorhawk, a look at the big picture
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Join Date: Jul 2012
09-12-2013, 12:16 PM
Originally Posted by
The problem: Cryptic thinks PvE is fine, where as the large consensus for the last three years on the pvp forums has been it is not. We then might debate how to best introduce harder mobs, and shield distribution into PvE. But that is obviously useless, if Cryptic refuses to admit that the problem exists.
This is where I must disagree with you. Crypic is correct about PvE difficulty and the player base has already voted upon that. The metrics on content played clearly demonstrates this and the fact that the game player base has continued to grow rapidly drives the point home.
The average player does
- To learn the method of creating keybinds and then doing so
- Learn all the ins and outs of the game mechanics
- Heavily invest into their build to make it top tier/competitive
- And so on
They want to join the queue, do some pew pew and have some fun. With luck they get a prize when they are done. PuG stomping is the absolutely most toxic thing for a growth of the PvP playerbase.
The PvP forum community, and I mean no disrespect, is the vocal minority of the player minority. Therefore all feedback must be looked threw the lens of 'is this the direction Cryptic feels the game should go'.
STO's F2P is basically an inferior experience for the masses at no cost being subsidized by a handful of whales seeking whatever it is that motivates them to spend hundreds if not thousands on a game.