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Commander
Join Date: Jul 2013
Posts: 266
# 49
09-13-2013, 08:57 PM
Proposal for a Galaxy Class Cruiser Pack

(I know dontdrunkimshoot made one, but I'd like to at least take a whack at it)

Dawn Galaxy Class Cruiser

45,000 hull
1.2 Shield Modifier
6.25 Turn Rate
40 inertia rating

4 fore weapons
4 aft weapons

3 engineering consoles
4 science consoles
3 tactical consoles

Commander science
Lieutenant tactical
Lieutenant engineering
Lieutenant commander universal
Ensign universal

Console piece: Advanced Shield Amplifier Generator


Midlight Galaxy Class Cruiser

47,500 hull
1.15 Shield modifier
6.5 turn rate
30 inertia rating

4 fore weapons
4 aft weapons

four engineering consoles
three science consoles
three tactical consoles

Commander engineering
Lieutenant tactical
Lieutenant science
Lieutenant commander universal
Ensign universal

Console piece: Advanced Alloy Hull Plating


Dusk Galaxy Class Cruiser

44,000 hull
1.1 shield modifier
7 turn rate
35 inertia rating

5 fore weapons
3 aft weapons

3 engineering consoles
3 science consoles
4 tactical consoles

Commander tactical
Lieutenant engineering
Lieutenant science
Lieutenant commander universal
Ensign universal

Console piece: Advanced Energy Modulating Device


Advanced Shield Amplifier Generator: Gives +18% shield capacity and shield regeneration. Also gives current equipped shield array an extra resist of 20% for any energy that is directed at it. Changes with damage output from attacking enemies.

Console piece: Advanced Alloy Hull Plating: Gives +18 kinetic resistance and +18 all energy resistance. Also gives ship +22 energy resistance matching the first weapon that impacts the hull. Changes with damage output from attacking enemies.

Console piece: Advanced Energy Modulating Device: Gives +25% energy damage output of desired choice and a 25 shield penetrating energy damage. Also debuffs target shields, giving them a -20% damage resistance for their shield array that corresponds with your highest energy dps.

2 piece set:

Passive
Advanced Essential Systems:
+5% shield capacity and regeneration
+5% to all other subsystems from highest subsystem
+10% hull repair and hull hit points
+5 all damage resistance and kinetic resistance
+5% energy damage and kinetic damage
+10% accuracy

3 piece set:

Active

Must activate first for abilities to take place:
Galaxy Battlestations:

Galaxy Bravo Battlestation:
+10% shield capacity and regeneration
+10% to all other subsystems from highest subsystem
-20% hull repair and hull hit points
-10 all damage resistance and kinetic resistance
+10% all energy damage and kinetic damage
+20% accuracy
+5 weapon power
+5 shield power
-5 engine power
+5 auxillery power

Galaxy Charlie Battlestation:
+10% shield capacity and regeneration
+10% to all other subsystems from highest subsystem
+20%% hull repair and hull hit points
+10 all damage resistance and kinetic resistance
-10% all energy damage and kinetic damage
-20% accuracy
-5 weapon power
+5 shield power
+5 engine power
+5 auxillery power

Galaxy Delta Battlestation:
-10% shield capacity and regeneration
-10% to all other subsystems from highest subsystem
+20%% hull repair and hull hit points
+10 all damage resistance and kinetic resistance
+10% all energy damage and kinetic damage
+20% accuracy
+5 weapons power
-5 shield power
+5 engine power
+5 auxillery power

(This is just a little extra I thought up of, ignore if you want to)
If Cryptic would make the Saucer Seperation part of this set then the final piece set would be this:

4 piece set:

Active:
Must activate first for abilities to take place

Standard Battlestation with attached saucer:

Galaxy Alpha Battlestation:
+10% shield capacity and regeneration
+10% to all other subsystems from highest subsystem
+20% hull repair and hull hit points
+10 all damage resistance and kinetic resistance
+10% all energy damage and kinetic damage
+20% accuracy
+5 weapon power
+5 shield power
+5 engine power
+5 auxillery power

Standard Battlestation with dettached saucer:
(standard stats of saucer seperation still apply)

Galaxy Omega Battlestation:
+10% shield capacity and regeneration
+15% to all other subsystems from highest subsystem
+20% hull repair and hull hit points
+15 all damage resistance and kinetic resistance
+10% all energy damage and kinetic damage
+25% accuracy
+3 weapons power
+3 shield power
+3 engine power
+3 auxillery power

(If anyone wants to change something around to balance this whole thing, be my guest. We're all here for the same thing anyway.)

"Look at me I'm a target!"
"Fire the Lance on my mark... MARK!
"How many times have we gone into the breach again R'shee?"
My proposal for a Galaxy bundle