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Join Date: Nov 2012
Posts: 5,157
# 4
09-15-2013, 11:06 AM
Originally Posted by predcon View Post
So why isn't there some kind of 'Diminishing Returns' effect in play? As in, each successive 'Need' roll is capped at a certain score.
Would need to be programmed in which costs money and would have not return profit
Chive on and prosper, eh?

My PvE/PvP hybrid skill tree