Question about Quad Plasmas
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Join Date: Jun 2012
09-20-2013, 05:22 PM
Originally Posted by
Sure it is. What point is there to min/maxing your loadout for anything other than PvP
and/or the endgame STF content? Does it really matter if the Elachi escort in front of me dies in 5 seconds or 10 when I'm soloing?
I like the quads, and I plan on using them for awhile. The purpose of this thread was to make sure I was using what I have effectively. Don't misunderstand me, I get where you're coming from, it just isn't important to my current playstyle. Eventually I'll hit 50, and maybe someday I'll actually do some of the STF content. But I don't see it happening soon.
Hmm, guess I'll go back to that all-turret rainbow build I was considering.
You yourself gave the reasons why the Quad Cannon mediocrity is not just a PVP issue.
There are places in this game where it's not simple multiplayer cooperation like STFs / ESTFs. It is about
. Results where how much damage you deal during the mission is compared to other players. Fed "Starbase 24" and KDF "Federation Minefield" come immediately to mind. They are limited, yes, but many people do dive into there, esp. Fed side with SB24.
In such a case, even a Common DHC at Mk X-XI has the upper hand in competitiveness over the Quad Cannons. That Common quality DHC will:
* Have an inherent +10% CritD damage bonus, which adds up after a while with Tacs & Escorts blazing away. This mod is naturally found in ALL DHCs.
* Not drain your ENG Subsystem Power, allowing faster speeds (and higher bonus defense), better turn rates, all allowing you to be better protected and swing your weapons on target that much faster to blaze away again.
And that's for a Common Quality DHC. If you throw even an Uncommon DHC with either Acc (more hits on target), CritH (higher chance for Critical hits), CritD (higher Critical Damage bonus, on top of the inherent DHC CritD+10%). PVP may highly prefer Acc over everything, but in PVE, ANY of these mods in any number are far, far, FAR superior than the [Dmg] mods, which are found in x4 on all Quad Cannons.
And it gets even worse if you compare Quad Cannons to Rare & Very Rare quality DHCs.
You may scoff at Min/Maxing, but if you enter instances where you are competing against other players, even in the same side, with everything else being equal (including player skill), your Quad Cannons will leave you in a less competitive state.
If you don't care about winning against the competition, then by all means, do go on with the Quad Cannons. If you DO care about winning against the competition (again, not necessarily PVP), then you need to avoid Quad Cannons... because winning gets you the better rewards.
If you can kill your target in 5 seconds with other weapons compared to 10 seconds with the Quads (as you say), then you can quickly turn to another target(s) and apply that faster killing speed. A faster killing speed that other weapons will do than any Quad Cannon.
Last edited by warmaker001b; 09-20-2013 at