Re-balancing the 'Need/Greed' rolls
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Join Date: Jan 2013
09-21-2013, 08:03 AM
Except for the problem where a lot of the stuff is needed for an alt, because items only drop for characters you're not currently using: The surest way to guarantee an item never drops is to play the character that actually needs it.
Plus, it's an additional annoyance. The current system is far more ignorable since you can now just bind the stupid thing into your regular mashing button and completely ignore it. The last thing we need is for people to have to deal with the distraction of figuring out what do with an item in the middle of a battle.