Re-balancing the 'Need/Greed' rolls
View Single Post
Join Date: Jun 2012
09-21-2013, 04:03 PM
Originally Posted by
One problem with insta-loot is that for example in Cure (ground), one of our team members is very good at soloing Armek. To do this, he uses a lot of static grenades, and usually requests that the team pass on grenades so he can use them. Our team is usually happy to do this, as we steamroller Armek almost every time within a minute or two with this method. Auto-loot, since the grenades are bound on pickup, would mean we can't give them to the team member who can use them most effectively in this scenario.
I would be okay with, once the scenario has completed, auto-loot on any unclaimed items.
this is a great example of how need/greed is supposed to work.
When people use it right it works great.
IF they use it right.
I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.