Scale down in Sector Space?
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Join Date: Jul 2013
09-25-2013, 08:13 AM
Originally Posted by
Please dont... Star Wars Galaxies:Jump to Lightspeed space was like a massive void where you could never find anyone or anything. Everything was dependent upon memorizing coordinates or relying on waypoints. It was realistic and in a full XYZ 3 dimensional axis (each sector was a cube of space 16000km to a side - you typically traveled at about 50-100 m/s, so it took three to five minutes or so to cross the whole map).... but for the sake of this game (and not some kind of pseudo flight simulator, which is basically what jump to light speed was trying to be), this would do a lot more harm than good.
ive been in big empty space.. it... kinda sucks to be honest.
If only there was something that could manage information like full XYZ 3 dimensional axis coordinates or waypoints. Something that could also visually represent that information on a map and maybe even automate the process of navigating from one point to another. Maybe something computational. We can call it a "computer".
This is an opensource effort at sourceforge.net that does a pretty good job with the scale issue.
I'd love to see STO adopt this style of space travel.