Help with Tactical Scimitar survival
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Join Date: Aug 2012
09-25-2013, 07:13 PM
Originally Posted by
Survival as Scimitar 101:
Never stay where your target has the ability to hit you with the most weapons. You have a battle cloak. And this ship moves like crazy while cloaked. Take advantage of that fact. And DO NOT be afraid to cloak and run. Screw valor. Staying alive is much more helpful to your team and your score than being a dead hero.
Engaging Your Target.
HIT AND FADE. Do not go toe to toe with a target. You decloak, remove their face, and then recloak ASAP. Then rinse and repeat. And since you have the Singularity Distribution Console, this is facilitated greatly, since your shields stay up while you are cloaked.
Basic Survival with ANY Ship:
Two copies of Tactical Team 1. Two copies of Emergency Power to Shields 1. One copy of Hazard Emitters 1. One copy of Transfer Shield Strength 1 or better. One copy of Auxiliary to the Structural Integrity Field 1 or better. Cycle the above abilities (more specifically the TT and EPtS), and you will have no problems staying alive. Also, use your secondary shields. They are very helpful.
Neutronium Alloy mk XI
is quite useful, and atm very cheap on the exchange.
If It's Already Dead, It Can't Hurt You
The whole idea behind the tactical version of the Dreadnought Warbird is that you basically vaporize everything in front of you before it can damage you. It's not a tank. It was never meant to tank. It was meant to kill. And if you kill your target in the opening seconds of combat, it can't hurt you!
Hopefully this helps. Class dismissed!
Originally Posted by
I'm feeling this entire endeveur has been a waste and I might better have gotten the mogai.
I really don't feel like blowing so much more cash or farming dil for a year just to get one ship in top condition, so at this point I may just cut my losses and move on.
Read. Learn. Kill.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder.
<--- DR proved me wrong!