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Cryptic Studios Team
Join Date: Jun 2012
Posts: 1,461
# 6
10-02-2013, 10:27 AM
Battery abilities in general are balanced around either being consumable, or having long cooldown timers. If you can negate both of those simultaneously, as would be the case with a RMC + CD reduction, it'd throw out the need to ever even consider using another type of battery.

I'll investigate this further, but at first glance, it sounds like it's working as intended.
Jeremy Randall
Cryptic - Systems Design
"Play smart!"
Originally Posted by Me
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