Is the Quartermaster (100% battery cooldown) working as intended ?
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Cryptic Studios Team
Join Date: Jun 2012
10-02-2013, 09:27 AM
Battery abilities in general are balanced around either being consumable, or having long cooldown timers. If you can negate both of those simultaneously, as would be the case with a RMC + CD reduction, it'd throw out the need to ever even consider using another type of battery.
I'll investigate this further, but at first glance, it sounds like it's working as intended.
Cryptic - Systems Design
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