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Empire Veteran
Join Date: Jul 2012
Posts: 4,748
# 7
10-02-2013, 09:34 AM
Originally Posted by borticuscryptic View Post
Battery abilities in general are balanced around either being consumable, or having long cooldown timers. If you can negate both of those simultaneously, as would be the case with a RMC + CD reduction, it'd throw out the need to ever even consider using another type of battery.

I'll investigate this further, but at first glance, it sounds like it's working as intended.
A small request to add to that: While you are add it Bort, mind looking into possibly fixing the RMC's lack of repairing a disabled weapon's system? It hasn't done that for months. It'd just be nice again if it actually did fix all systems like it says it is supposed to.