Remove Need + Greed in loot.
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Join Date: Sep 2012
10-03-2013, 04:35 PM
would be better if the reward was given via a system that could determing how efficiently the target was destroyed.
in a team setting same thing, then each person gets same item, but scales the mk level depending on their contribution, that way people get some ingame feedback metric on what their build is doing.
Figure out and address the players path of least resistance to reward. this one thing is THE consistent factor undermining all your efforts. be that crafting, raids or starbase projects.