Remove Need + Greed in loot.
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Join Date: Sep 2012
10-03-2013, 04:35 PM
would be better if the reward was given via a system that could determing how efficiently the target was destroyed.
in a team setting same thing, then each person gets same item, but scales the mk level depending on their contribution, that way people get some ingame feedback metric on what their build is doing.
as it turns out, an intrepid would lose a fight with a connie.
and thats canon.
! the power of plot compels you.