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Cryptic Studios Team
Join Date: Jun 2012
Posts: 2,201
# 70
10-07-2013, 10:07 AM
Quote:
Originally Posted by azurianstar View Post
Though looking at the picture, kind of wish you guys added a slight concave horizon to give the players a feeling that they are indeed in a Dyson Sphere. Because if you go up in an aircraft, you start to see the gradual curve of the Earth. But we are on a Dyson sphere, so the scale would be much more massive and in the other direction.

That Dyson Sphere Matte Painting from TNG: Relics really reflects this feeling.

While it's not a Dyson Sphere, This Artist has a proper perspective of how the horizon would be.


But the background picture, well no offense but it gives me more an impression being on a floating island, above the sphere (looking down at the surface) than being part of the Dyson Sphere itself. Of course that experience might change once the mission is out or open testing has begun.

Because of the immense scale of the Dyson Sphere, and the fact that these maps take place relatively close to the surface, the perceptibility of the curved nature of the surface would be negligible. In earlier iterations we actually had the terrain under the playable map be curved, with the various spires/buildings angled to match the surface, and it didn't feel right. (Think Uncanny Valley).

While beautiful, this painting is giving you sense of the curve away from you largely due to the fact that it's a ring, not a sphere. Because it's a ring, you can see the perspective of the edges of that ring, as it appears to grow narrower at the top. This gives you much more of a sense of the curve than the actual surface contained on it. If you projected that surface in a 360 around you, it would be much more difficult to perceive.

In addition, it is my belief that it is easier to sell the whole sphere/ringworld concept when viewed from the ground. Because you get the atmospheric perspective, cloud layers, fog/haze, etc. we are more able to cope with the look of the thing. If you look at photos of Earth from Orbit, while yes, you can detect it's curvature by looking at the edge of the planet, it is more difficult to detect by looking at the center of the planet beneath you. And on the interior of a Dyson Sphere, with no edges to guide you, that flatter perception of the earth below you, is extended in all directions around you, and makes it extremely difficult to detect that curvature. Example


Quote:
Originally Posted by dracounguis View Post
Please don't make the outside shell of a Dyson Sphere have some goofy design. Something so huge would, imo, be fairly featureless when viewed from a distance far enough to be seen in totality. Think of the Borg Cube. It has features up close but is pretty uniform from a distance.
I agree with this in principle. In reality, a Dyson Sphere's surface beyond the horizon (or beyond the nearest bits if you were in the space above it's surface) would devolve into a single color at the distances we are talking about. Unless there were truely massive features on the far wall (larger than the sun), they wouldn't be visible, and it would all mush together.

However, from a practical standpoint, people expect to be able to see continents and such. And we found that (as in my example above) when we had the whole surface just covered in continents and oceans, it was very difficult to perceive that curvature. As such, the major and minor structural lines were added to aid in that perception.

Realistic? Maybe, maybe not. But necessary.


Quote:
Originally Posted by xiaoping88 View Post
And a Cube's size is a joke compared to a Dyson Sphere.
The Death Star would be a more fitting example.
And even the DS is a joke compared to a sphere with a diameter of 1 AU.
Actually, the Death Star is pretty jokey as well. The Voth City Ship will be longer than the diameter of the Death Star.
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