Over Max VRAM / TexReduceAutoLevel with 4GB Video Card
View Single Post
Join Date: Jun 2012
10-08-2013, 05:48 AM
I think this problem and our out of memory crash problem described in the following thread might be related:
I noticed that when changing zones the game does not clear the video memory in dx9 mode (fast enough) so it eventually needs to reduce quality and/or crashes.
did you try running the game in dx11 mode and have a look at the values?
My testing showed the game uses considerably less video memory in DX11 mode possibly due to some unsupported or badly supported functions like anti-aliasing.
Still it seems odd that video memory usage is capped at 800MB even if you have more.