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Join Date: Jul 2012
10-09-2013, 09:54 AM
Originally Posted by
Jeez, @reyan01 you know that you play MMO and it means that you do 'raids' as a team, organized team, not as 5 individuals doing same mission at the same time. So yes STF's (all, not only Hive) should be almost unbeatable for PUGs. You don't need 10k DPS to do it if you and your teammates know how/when/what to do and help each other.
While I agree that endgame content, aka elite STFs in STO, should be hard, and random groups with clueless players shouldn't be able to complete them without problems - I would never ever compare STFs with a proper raid.
Hell, it's even less content than one normal dungeon. It's basically one boss encounter with some trash. So let's not exaggerate. It's a grindfest. One completion is nothing.
Anyway, I'm puzzled as to how many players here find it difficult to acknowledge a problem when there is one - even if they are not affected.
A bug is a bug. It doesn't matter if you encounter it or not. Bugs are there to be fixed.
Lances hitting cloaked ships is a bug. Lances hitting outside their range is a bug. Etc.
If someone really and seriously wants to object this, he should be ignored and treated as the ignorant troll that he is.
Regarding the 'challenge' - creating or supporting artificial challenges that consist of not fixing defects is about as stupid as it gets.
If your group is fast enough, it's no additional challenge. If it's not, the additional challenge is disproportionate. Where's the middle ground? I rather get the impression some people like to feel elitist. Which is rather pathetic tbh.
There are enough ways to make STFs more challenging. Blatant bugs shouldn't be among them.
Apart from that this game surely doesn't need anymore incentives to min-max dps, fly escorts and kill fast. Yeah, even if you did it with carriers and a dread, most players will try to solve the 'kill unimatrixes before they bug' task with escorts and other dps oriented ships. Tough luck for anything else.
Imho STFs need more content, more duration and more tasks for specific roles. The amount of coordination and communication required for this endgame content is laughable.
To make this (creating/balancing) process possible, I think the devs should consider slashing most bonuses in half and get rid of massive stacking. Otherwise they'll find it difficult finding a middle ground for PvE or achieving balance in PvP with this min-max fest.
Last edited by arcjet; 10-09-2013 at