Season 8 Dev Blog #7
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Join Date: Jun 2012
10-18-2013, 12:40 PM
Originally Posted by
Who knows, the heavy anti-energy weapon focus might just be the catalyst needed to get a solution to the torpedo problem.
We would also need some way to boost the torpedo damage without losing energy damage to make it work... Any news on those new fancy fleet tactical consoles? It would make sense if they go for a energy type + projectile type damage boost...
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