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Commander
Join Date: Apr 2013
Posts: 267
# 24
10-19-2013, 05:43 PM
Quote:
Originally Posted by majortiraomega View Post
Base Critical chance (2.5%), Gambling Device (10%), Romulan Tier I Passive (3%), Combat Specialist (2.5%), Lucky (5%), Strike Team Specialist (7.5%), Advanced Targeting Armor (~14%), Strike Team II (3%), Target Optics (+5%), Team Ambush Field (2.5 - 10), Weapon Mod (2.5 - 7.5). The player would be able to reach a maximum of 70% Critical chance with Tactical buffs and 63% Critical chance without buffs. With your proposed armor, that Critical chance could easily jump up another 20%.
Let me see if I've got this added up right:

2.5% (x2) Base Critical Chance, Combat Specialist
3% (x2) Romulan Tier I Trait, Strike Team II
5% (x2) Lucky, Target Optics
7.5% (x1) Strike Team Specialist
10% (x1) Gambling Device
= 43.5% Critical Chance from Traits, Skills and Devices only

You then claim:

2.5-7.5% Weapon modifiers
2.5-10% Team Ambush Field (set 3 bonus)
14% Advanced Targeting Armor
= +19% to +31.5% Critical Chance from Armor, Personal Shield and Weapon

43.5 + 19 = 62.5%
43.5 + 31.5 = 75%

So 62.5-75% is YOUR base expectation.

Quote:
Originally Posted by majortiraomega View Post
With your proposed armor, that Critical chance could easily jump up another 20%.
This is why I asked you to Show Your Work.

Please explain to me how it is possible to wear Advanced Targeting Armor *AND* the Romulan Intrusion Armor that I detailed in my first post (or an Omega Force Armor) AT THE SAME TIME. Wouldn't this be a case of EITHER/OR instead of BOTH/AND like you're assuming? Bearing in mind, that if you're wearing the Advanced Targeting Armor like you specified instead of the Romulan Intrustion Armor as I've designed it (or the Omega Force Armor) ... you won't be getting the Set 3 bonus, meaning no Team Ambush Field (generated by you) either.

Also ... doesn't this analysis demonstrate that pretty convincingly that the Romulan Intrusion Armor (alone) as I've designed it could offer up to +14% Critical Chance and have NO GAME BALANCE IMPACT simply because there's *ALREADY* an item available for that slot that does that much in the game? And haven't I already shown that 2.5+5=7.5 enough times already for you to realize that 7.5 does not equal 14 ... even when you add ONE +5 to the 7.5 to make it 12.5%? Heck, the only way to make the Romulan Intrusion Armor (alone) as I've designed it better than the 14% Critical Chance that you cite for Advanced Targeting Armor is to have the "special" on the Romulan Intrusion Armor stack twice so as to reach a total of +17.5%. You keep saying that "every armor stacks its proc 3 times" so therefore the Romulan Intrusion Armor as I've designed it would HAVE TO be able to stack its proc 3 times ... even though I've already come right out and *proven* that you have no grounds upon which to make that assertion or even to necessarily believe that it would HAVE TO BE true.

/em facepalm

So, thanks for the input and opinion, but at this point I think it's pretty safe to say ... you really haven't thought this through sufficiently well to be taken seriously. Thank you for playing.

Last edited by autumnturning; 10-19-2013 at 05:48 PM.