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Captain
Join Date: Feb 2013
Posts: 665
# 3
10-23-2013, 04:24 AM
Quote:
Originally Posted by doffingcomrade View Post
Hey, at least I get a serious choice at Captain level. But anyone can clearly see why Tacs with SNB and no energy drain is a bad idea and that allowing people to cherrypick the abilities is going to result in some wild imbalances. That said, Engi still needs help. You will notice he has ONE good ability, which is only useful in someone else's hands!
And somebody misses the point already; with this change, there would be no more tacs. Only captains.

Like I said, it should lead to other abilities getting a buff or SNB gets a nerf (like not messing with cooldowns after stripping buffs or not stripping buffs and only messing with cooldowns) so it stops being the go-to option. Either that or everyone picks SNB and suddenly nobody has a disadvantage.

Also, another effect of this change would be that all players could train their boffs in the top tier abilities provided they have invested the requisite skillpoints in order to train them.

Yet another effect would be that all the captain traits would be opened up to all players.

Last edited by emacsheadroom; 10-23-2013 at 04:28 AM.