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Join Date: Feb 2013
Posts: 631
# 10
10-23-2013, 05:21 AM
Originally Posted by earlnyghthawk View Post
But I disagree with the whole idea, as there ARE branches of Starfleet you would be "working your way up through", although technically you CAN transfer branches, but it's rare for one to do so very often.
Your disagreement seems to be based on nothing relevant.

Originally Posted by earlnyghthawk View Post
Granted, this is coming from someone that role-plays a lot of pen & paper games, including FASA's old ST RPG, and having different branches and skills available made each character unique, instead of "cookie-cutter" builds, that seem to rule this game.
That's the problem: you're approaching this from an outdated class-based ideology of roleplay. Star Trek was never about what class a captain is. A captain is a captain. I dislike cookie-cutter builds too, which is why I advocate buffing the abilities that need them so that variety and diversity is encouraged.